the day the earth stood still

September 5, 2008 at 4:57 pm (universe, world)

september 10, 2008 should hail a landmark day for science and it quite literally make the earth (and all time for that matter) stand still.  while i continue to ramble on with my notions of star trek glory i will get down to the real matter at hand.  the large hadron collider (lhc) will be up and operational over near france.  this basically means (in my limited scientific knowledge) that scientists will be able to better understand how the universe might have first started.  proponents against the lhc have attempted to induce panic amongst the ignorant by making statements about black holes tearing the earth apart and having the entire world converted to strange matter. eh, if it happens we won’t be around to complain, will we?  might as well hit the switch and see what happens.  who knows, it could be the first ever time machine… you never know…

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a maze-ing algorithim

September 5, 2008 at 4:48 pm (code)

well, i have been working on a simple maze game on the side and i am having some issue with generating a maze that is complex, but yet still has a path.  currently, i am using a north/south/west/east method for each piece.  this is where i assign a 1 or 0 to each direction that indicates how each piece works.  for example, if you have a top-left corner piece, that would be 0, 1, 0, 1 in my array.  this piece would then match up with any piece that has a 1 for the north or west directions.  very simple way to determine pathing, but my problem lies in creating an intelligent route.  currently i am employing a north/west approach to build the path.  i check the row that has been already built (north) and the piece directly to the left of the piece i am working on (west).  this ensures that a path will be created that connects.  the complexity of the puzzle seems to naturally occur through this semi-random selection.  my main problem is that sometimes the algorithim randomly cuts the path off and will not allow anyone to continue through the maze.  i am still puzzled (pun anyone?) by this, but hope to have a simple browser version working soon.  as i always say, we shall see…

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